Source: Supernatural Copyright: Supernatural URL: License: Licensed by the authors Deck: UVic research focuses on gamifying fitness that changes behaviour She was no boxer but, wearing a virtual reality (VR) headset, she jabbed, dodged and swayed in the ring while tagging moving targets that were colour-coordinated and matched up with her boxing gloves. He held two bats as differently coloured targets flowed toward him in his VR headset at different speeds and levels of difficulty. He swung at them and was forced to reach, lunge or squat to hit the mark. They both got a workout. Most people know that engaging in regular physical activity is goodRead More →