Source: Freepik Copyright: freepik URL: License: Licensed by JMIR Almost one-third of students reported spending at least 3.5 hours each day playing games. Most of these “heavy” gamers did not report any well-being issues, with nearly half reporting better well-being than those who play games to a lesser extent or not at all. A small proportion (1 in 12 students) reported low well-being and loss of control over gaming. They were more likely to be female and mobile phone gamers with a history of aggressive behavior, anxiety, or experience of abuse. A new study published by University of Oxford researchers in the open-access journalRead More →